Materials & Shaders

OceanShader_UE4
Ocean Material in UE4
OceanShader_CameraPositionBasedColor
OceanShader_CameraPositionBasedTessellat
including Camera Position Based Tessellation and Depth Fade.
Bedroom Wallpaper
Bedroom Wallpaper

Created with Substance Designer for the VR game Blind Spot.

Old Damaged Wall
Old Damaged Wall

Created with Substance Designer for the VR game Blind Spot.

Brick Wall
Brick Wall

Created with Substance Designer for the VR game Blind Spot.

Bedroom Wallpaper
Bedroom Wallpaper

Created with Substance Designer for the VR game Blind Spot.

Bathroom Wall Tiles
Bathroom Wall Tiles

Created with Substance Designer for the VR game Blind Spot.

Bathroom Wall Tiles
Bathroom Wall Tiles

How it looks in game. Powered by Unity.

Bathroom Wall Tiles
Bathroom Wall Tiles

Created with Substance Designer for the VR game Blind Spot.

PBR Moss
PBR Moss

Real time rendered in Substance Designer.

Moss Maps
Moss Maps

Moss Material Function Editor in UE4
Moss Material Function Editor in UE4

PBR Moss
PBR Moss

Real time rendered in Substance Designer.

PBR Sand
PBR Sand

Real time rendered in Substance Designer

PBR Sand
PBR Sand

Real Time Rendered with Open GL in Substance Designer

PBR Sand
PBR Sand

Maps

PBR Sand
PBR Sand

Real time rendered in Substance Designer

PBR Herringbone Bricks
PBR Herringbone Bricks

Real time rendered in Substance Designer.

PBR Herringbone Bricks
PBR Herringbone Bricks

Notes

PBR Herringbone Bricks
PBR Herringbone Bricks

Maps

PBR Herringbone Bricks
PBR Herringbone Bricks

Real time rendered in Substance Designer.

PBR Metal Plate
PBR Metal Plate

Real time rendered in Substance Designer.

PBR Metal Plate
PBR Metal Plate

Maps

PBR Metal Plate
PBR Metal Plate

Maps

PBR Metal Plate
PBR Metal Plate

Real time rendered in Substance Designer.

Ice PBR
Ice PBR

Real Time Rendered with Open GL in Substance Designer.

Ice PBR
Ice PBR

Notes in Substance Designer.

Terrain Material
Terrain Material

A blend material I did with the ice and snow materials showed here in UE4.

Ice PBR
Ice PBR

Real Time Rendered with Open GL in Substance Designer.

Master Material SetUp
Master Material SetUp

Animated with world space panning noise and depth fade fuction. Refraction are fake on screen space.

Instance Parameters
Instance Parameters

Lots of tweakable parameters from wave to foam to basic material attributes.

Master Material SetUp
Master Material SetUp

Animated with world space panning noise and depth fade fuction. Refraction are fake on screen space.

Snow PBR
Snow PBR

Real time rendered in Substance Designer.

Snow PBR
Snow PBR

Notes in Substance Designer.

Dynamic Snow
Dynamic Snow

The snow coverage and thickness can be dynamic by tweaking the public parameters of the material instance.

Snow PBR
Snow PBR

Real time rendered in Substance Designer.

Forest Ground PBR
Forest Ground PBR

Real time rendered in Substance Designer.

Forest Ground PBR
Forest Ground PBR

Notes in Substance Designer.

Forest Ground PBR
Forest Ground PBR

Real time rendered in Substance Designer.