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Created with Substance Designer for the VR game Blind Spot.
How it looks in game. Powered by Unity.
Real time rendered in Substance Designer.
Real Time Rendered with Open GL in Substance Designer
Maps
Real time rendered in Substance Designer
Notes
Notes in Substance Designer.
A blend material I did with the ice and snow materials showed here in UE4.
Real Time Rendered with Open GL in Substance Designer.
Lots of tweakable parameters from wave to foam to basic material attributes.
Animated with world space panning noise and depth fade fuction. Refraction are fake on screen space.
The snow coverage and thickness can be dynamic by tweaking the public parameters of the material instance.