
Materials & Shaders

Ocean Material in UE4


including Camera Position Based Tessellation and Depth Fade.
Created with Substance Designer for the VR game Blind Spot.
Created with Substance Designer for the VR game Blind Spot.
Created with Substance Designer for the VR game Blind Spot.
Created with Substance Designer for the VR game Blind Spot.
Created with Substance Designer for the VR game Blind Spot.
How it looks in game. Powered by Unity.
Created with Substance Designer for the VR game Blind Spot.
Real time rendered in Substance Designer.
Real time rendered in Substance Designer.
Real time rendered in Substance Designer
Real Time Rendered with Open GL in Substance Designer
Maps
Real time rendered in Substance Designer
Real time rendered in Substance Designer.
Notes
Maps
Real time rendered in Substance Designer.
Real time rendered in Substance Designer.
Maps
Maps
Real time rendered in Substance Designer.
Real Time Rendered with Open GL in Substance Designer.
Notes in Substance Designer.
A blend material I did with the ice and snow materials showed here in UE4.
Real Time Rendered with Open GL in Substance Designer.
Animated with world space panning noise and depth fade fuction. Refraction are fake on screen space.
Lots of tweakable parameters from wave to foam to basic material attributes.
Animated with world space panning noise and depth fade fuction. Refraction are fake on screen space.
Real time rendered in Substance Designer.
Notes in Substance Designer.
The snow coverage and thickness can be dynamic by tweaking the public parameters of the material instance.
Real time rendered in Substance Designer.
Real time rendered in Substance Designer.
Notes in Substance Designer.
Real time rendered in Substance Designer.