Materials & Shaders

OceanShader_UE4
Ocean Material in UE4
OceanShader_CameraPositionBasedColor
OceanShader_CameraPositionBasedTessellat
including Camera Position Based Tessellation and Depth Fade.
Bedroom Wallpaper
Bedroom Wallpaper

Created with Substance Designer for the VR game Blind Spot.

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Old Damaged Wall
Old Damaged Wall

Created with Substance Designer for the VR game Blind Spot.

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Brick Wall
Brick Wall

Created with Substance Designer for the VR game Blind Spot.

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Bedroom Wallpaper
Bedroom Wallpaper

Created with Substance Designer for the VR game Blind Spot.

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Bathroom Wall Tiles
Bathroom Wall Tiles

Created with Substance Designer for the VR game Blind Spot.

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Bathroom Wall Tiles
Bathroom Wall Tiles

How it looks in game. Powered by Unity.

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Bathroom Wall Tiles
Bathroom Wall Tiles

Created with Substance Designer for the VR game Blind Spot.

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PBR Moss
PBR Moss

Real time rendered in Substance Designer.

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Moss Maps
Moss Maps

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Moss Material Function Editor in UE4
Moss Material Function Editor in UE4

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PBR Moss
PBR Moss

Real time rendered in Substance Designer.

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PBR Sand
PBR Sand

Real time rendered in Substance Designer

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PBR Sand
PBR Sand

Real Time Rendered with Open GL in Substance Designer

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PBR Sand
PBR Sand

Maps

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PBR Sand
PBR Sand

Real time rendered in Substance Designer

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PBR Herringbone Bricks
PBR Herringbone Bricks

Real time rendered in Substance Designer.

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PBR Herringbone Bricks
PBR Herringbone Bricks

Notes

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PBR Herringbone Bricks
PBR Herringbone Bricks

Maps

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PBR Herringbone Bricks
PBR Herringbone Bricks

Real time rendered in Substance Designer.

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PBR Metal Plate
PBR Metal Plate

Real time rendered in Substance Designer.

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PBR Metal Plate
PBR Metal Plate

Maps

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PBR Metal Plate
PBR Metal Plate

Maps

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PBR Metal Plate
PBR Metal Plate

Real time rendered in Substance Designer.

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Ice PBR
Ice PBR

Real Time Rendered with Open GL in Substance Designer.

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Ice PBR
Ice PBR

Notes in Substance Designer.

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Terrain Material
Terrain Material

A blend material I did with the ice and snow materials showed here in UE4.

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Ice PBR
Ice PBR

Real Time Rendered with Open GL in Substance Designer.

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Master Material SetUp
Master Material SetUp

Animated with world space panning noise and depth fade fuction. Refraction are fake on screen space.

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Instance Parameters
Instance Parameters

Lots of tweakable parameters from wave to foam to basic material attributes.

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Master Material SetUp
Master Material SetUp

Animated with world space panning noise and depth fade fuction. Refraction are fake on screen space.

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Snow PBR
Snow PBR

Real time rendered in Substance Designer.

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Snow PBR
Snow PBR

Notes in Substance Designer.

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Dynamic Snow
Dynamic Snow

The snow coverage and thickness can be dynamic by tweaking the public parameters of the material instance.

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Snow PBR
Snow PBR

Real time rendered in Substance Designer.

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Forest Ground PBR
Forest Ground PBR

Real time rendered in Substance Designer.

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Forest Ground PBR
Forest Ground PBR

Notes in Substance Designer.

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Forest Ground PBR
Forest Ground PBR

Real time rendered in Substance Designer.

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