Environment & Assets

The raindrops window shader I made for Blind Spot VR.
I used normal map animation to simulate the raindrops and emission to fake transparency.
The raindrops window shader I made for Blind Spot VR.
I used normal map animation to simulate the raindrops and emission to fake transparency.
The Ineractive Shader I made for BlindSpot VR.
Using shader and planes to simulate the light smoke of the aromatherapy.
Using shader and planes to simulate the light smoke of the aromatherapy.
The Fantasy Stars Lake Scene of BlindSpot VR.
I was responsible for the lake shader, piano keys' shader and all the fx.

Animated Emissive Material for the Egg