Environment & Assets

Blind Spot VR
Blind Spot VR

I was responsible for the textures and shaders of the environment creation in Unity.

Blind Spot VR
Blind Spot VR

I was responsible for the textures and shaders of the environment creation in Unity.

Blind Spot VR
Blind Spot VR

I was responsible for the textures and shaders of the environment creation in Unity.

raindrops_WindowShader
InteractiveShader
The raindrops window shader I made for Blind Spot VR.
I used normal map animation to simulate the raindrops and emission to fake transparency.
The raindrops window shader I made for Blind Spot VR.
I used normal map animation to simulate the raindrops and emission to fake transparency.
The Ineractive Shader I made for BlindSpot VR.
44444444.gif
crack_highlight.gif
LightSmoke.gif
Using shader and planes to simulate the light smoke of the aromatherapy.
Using shader and planes to simulate the light smoke of the aromatherapy.
StarsLake.gif
The Fantasy Stars Lake Scene of BlindSpot VR.
I was responsible for the lake shader, piano keys' shader and all the fx.
Ready Player One The Easter Egg
Ready Player One The Easter Egg

A real time rendered AR scene made for the film Ready Player One's official event. Responsible for creating engine ready assets, optimizing topology and poly counts of film models, unwrapping UV maps, creating PBR textures, making particle effects and animated materials in UE4, completing environment layout. Lighting done by Jeffy Zachariah.

Animated Emissive Material
Animated Emissive Material

This Material is created in Unreal Engine 4 for simulating a relic egg with transparent glass shell and magic energy flow inside.

Ready Player One The Easter Egg
Ready Player One The Easter Egg

A real time rendered AR scene made for the film Ready Player One's official event. Responsible for creating engine ready assets, optimizing topology and poly counts of film models, unwrapping UV maps, creating PBR textures, making particle effects and animated materials in UE4, completing environment layout. Lighting done by Jeffy Zachariah.

Bedroom Wallpaper
Bedroom Wallpaper

Some of the PBR materials I made for Blind Spot VR in Substance Designer.

Brick Wall
Brick Wall

Some of the PBR materials I made for Blind Spot VR in Substance Designer.

Bathroom Wall Tiles
Bathroom Wall Tiles

Some of the PBR materials I made for Blind Spot VR in Substance Designer.

Bedroom Wallpaper
Bedroom Wallpaper

Some of the PBR materials I made for Blind Spot VR in Substance Designer.

Animated Emissive Material for the Egg

Vintage Armchair
Vintage Armchair

An game engine ready armchair asset created with Maya, Zbrush and Substance Painter. PBR texturing workflow.

Vintage Armchair
Vintage Armchair

An game engine ready armchair asset created with Maya, Zbrush and Substance Painter. PBR texturing workflow.

Vintage Armchair
Vintage Armchair

An game engine ready armchair asset created with Maya, Zbrush and Substance Painter. PBR texturing workflow.

Winter Nature
Winter Nature

Powered by Unreal Engine 4 Please slide down for detail information of Assets, LODs, Materials ,etc.

Winter Nature
Winter Nature

Please click the image for full resolution.

Winter Nature
Winter Nature

Powered by Unreal Engine 4 Please slide down for detail information of Assets, LODs, Materials ,etc.

Snow Covered Rocks
Snow Covered Rocks

Snow covered materials with parameters created in UE4.

Snow Covered Rocks
Snow Covered Rocks

Highpoly model sculpted in Zbrush. Texture maps created in Substance Designer. Rendered in Marmoset Toolbag.

Snow Covered Rocks
Snow Covered Rocks

Master Materials and Instances.

Snow Covered Rocks
Snow Covered Rocks

Snow covered materials with parameters created in UE4.

Levels of Details
Levels of Details

Spruce LOD generated in Speedtree

Levels of Details
Levels of Details

Snow Clumps LOD generated in Maya

Levels of Details
Levels of Details

Spruce LOD generated in Speedtree

Landscape Material
Landscape Material

with world-space normals and tesselation.

Snow PBR
Snow PBR

The using of Subsurface shader to create a more realistic snow material.

Channel Mixer
Channel Mixer

Use RGB channels to combine AO, roughness and height information togther.

Landscape Material
Landscape Material

with world-space normals and tesselation.

Ice PBR
Ice PBR

Texture Maps Created in Substance Designer

Forest Ground PBR
Forest Ground PBR

Texture Maps Created in Substance Designer

Snow PBR
Snow PBR

Texture Maps Created in Substance Designer

Ice PBR
Ice PBR

Texture Maps Created in Substance Designer

Vending Machines
Vending Machines

Rendered in Marmoset Toolbag. Texture Painting and Graphic Design in Photoshop. PBR Texture Setup in Substance Designer.

Vending Machines
Vending Machines

Rendered in Marmoset Toolbag. Texture Painting and Graphic Design in Photoshop. PBR Texture Setup in Substance Designer.

Vending Machines
Vending Machines

Rendered in Marmoset Toolbag. Texture Painting and Graphic Design in Photoshop. PBR Texture Setup in Substance Designer.

Vending Machines
Vending Machines

Rendered in Marmoset Toolbag. Texture Painting and Graphic Design in Photoshop. PBR Texture Setup in Substance Designer.

Treatment Plan - BlindSpot VR
Treatment Plan - BlindSpot VR

The pbr game asset I made for BlindSpot VR.

Lanterns
Lanterns

Quick modeling and texturing with variations in Maya and Substance Painter for the Chimerical Era VR project, Bazaar scene.

Ceramics
Ceramics

Quick modeling and texturing with variations in Maya and Substance Painter for the Chimerical Era VR project, Bazaar scene.

Treatment Plan - BlindSpot VR
Treatment Plan - BlindSpot VR

The pbr game asset I made for BlindSpot VR.